オンライン対戦時の自動テスト環境

【 2017/01/05 12:23 】by 月琴かりん

オンライン対戦時の自動テスト

フロー図

sequenceDiagram participant Workspace participant Build_Agent participant Main_Agent participant Slave_Agent participant CI Workspace->>Workspace: Code Fix Workspace->>CI: Call Trigger API CI-->>Main_Agent: Kick Main_Agent->>Build_Agent: Sync Workspace CI-->>Build_Agent: Kick Build_Agent->>Build_Agent: Build Build_Agent->>CI: Archive & Upload Binary CI-->>Main_Agent: Kick Main_Agent->>CI: Get & Update Binary CI-->>Slave_Agent: Kick Slave_Agent->>CI: Get & Update Binary opt Play CI-->>Main_Agent: Kick CI-->>Slave_Agent: Kick Main_Agent->>Main_Agent: Run Binary Slave_Agent->>Slave_Agent: Run Binary Main_Agent->Slave_Agent: Test Play Main_Agent->>CI: Report Result Slave_Agent->>CI: Report Result end CI-->Workspace: Notify Workspace->>CI: Get Report & Check Result

Link Infomation

alomarron

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